On Sat, 3 Jun 2006, William Balcerski wrote: >> I do the head fake all the time, where you position your ship very close >> to the next ship position so that you can turn very quickly and the enemy >> won't know what hit them, or when you move to a next ship position but >> don't move any further than just to where the ship changes position and >> then move back to the previous position quickly. This move will be >> impossible agains someone playing with your client. > > To the edge of the 16 or 32 bitmap set position? Your own position > displays to 32 positions regardless of packet type My client only displays 16 positions. > 95%+ of current players can display other ships to 32 pos. Where do you get your statistics? > choose, maybe this argument was more valid when clients could only > display to 16 positions, but I just don't see it anymore. What's the logic behind that reasoning? The difference between 16 and 32 is far less than between 32 and 256 any way you cut it. --Niclas