On Sat, 3 Jun 2006, William Balcerski wrote:

>> I do the head fake all the time, where you position your ship very close
>> to the next ship position so that you can turn very quickly and the enemy
>> won't know what hit them, or when you move to a next ship position but
>> don't move any further than just to where the ship changes position and
>> then move back to the previous position quickly. This move will be
>> impossible agains someone playing with your client.
> To the edge of the 16 or 32 bitmap set position? Your own position
> displays to 32 positions regardless of packet type

My client only displays 16 positions.

> 95%+ of current players can display other ships to 32 pos.

Where do you get your statistics?

> choose, maybe this argument was more valid when clients could only 
> display to 16 positions, but I just don't see it anymore.

What's the logic behind that reasoning? The difference between 16 and 32 
is far less than between 32 and 256 any way you cut it.