> I do the head fake all the time, where you position your ship very close > to the next ship position so that you can turn very quickly and the enemy > won't know what hit them, or when you move to a next ship position but > don't move any further than just to where the ship changes position and > then move back to the previous position quickly. This move will be > impossible agains someone playing with your client. > > --Niclas To the edge of the 16 or 32 bitmap set position? Your own position displays to 32 positions regardless of packet type, for all modern clients. I find it pretty hard to do what you described in a normal situation with 32 position bitmaps..it's a bit more feasible if you only display your ship to 16 positions. I think any decision must be made in light of what data is currently available to clients, and what clients can do...95%+ of current players can display other ships to 32 pos. if they so choose, maybe this argument was more valid when clients could only display to 16 positions, but I just don't see it anymore. Bill