On Sun, 4 Jun 2006, Dave Ahn wrote: > On Sun, Jun 04, 2006 at 02:52:54PM +0200, Niclas Fredriksson wrote: >> >>> The "gap" between a great and poor dogfighter stayed the same (a guy who >>> can't react fast enough at 5 UPS also can't react at 10 UPS) >> >> No. The good dogfighters needed less time to find a hole to dodge through >> a cloud of torps at 5 UPS. At 10 UPS the good dogfighters could still >> dodge as well but the poor dogfighters got huge help and started to dodge >> much better. > > In this context, a good dogfighter needs less information, not less > time, to find a hole to dodge through a cloud of torps, because he can > estimate the position, speed, and direction of the torps inbetween the > updates. In this context, time is information. With more UPS comes more information per time unit. > Sorry, but 5->10 UPS doesn't somehow make a dogfighter's > fingers physically move faster whether he's good or poor. I never claimed that. It gives more information to all players, even those who before the 5->10 change were great dogfighters who had acquired the skill to "read" enemy movements and angles and with the 5->10 change all players could dodge by just waiting to see where the torps were going and then find the hole as opposed to assuming where torps 4-8 would go after watching where torps 1-3 were going. > I've seen a good number of newbies or semi-clues improve their dodging > abilities at 10 UPS, but I've seen just as many, if not more, who did > not improve at all. Maybe your observation has been different. The change in how people were dogfighting was huge. > We're mostly quibbling over semantics here, and I generally agree that > 10 UPS does allow average dogfighters to become slightly better, but I > don't consider this change to be as earthshattering as you make it out > to be, at least in terms of pickup or league play. Well, maybe that's cause you haven't played more than a handful of hours since the 5->10 change. :) --Niclas