The original problem was: robots were not tracking enemy players from picking up as the server was no longer sending the PFORBIT, PFBEAMUP, PFBEAMDOWN status flags. My previous patch was to change the server to send at least the PFORBIT flag. As my previous patch was unofficially shot down, here is my solution. Also included are a bunch of improvements as to how the robots track carriers. Also included are a new toggle switch, robdc - robots don't carry. This shorts circuits alot of this logic, Forcing real players to need to ogg the robots, as the robots won't ogg other robots. As this feature is controversial, it is turned off by default. I didn't get alot of comments when I sent the draft patch out. It compiles, and runs for hours and hours and hours. Robots track enemy carriers better. Hoping this patch gets accepted. Jimmy -------------- next part -------------- A non-text attachment was scrubbed... Name: robotd-army-tracking.dpatch Type: application/octet-stream Size: 14486 bytes Desc: 1353718720-robotd-army-tracking.dpatch Url : http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20060612/84d423c0/attachment.obj