On Tue, 20 Jun 2006 williamb at its.caltech.edu wrote: > Tue Jun 20 05:44:36 CDT 2006 williamb at its.caltech.edu > * Adding packet priority to sndSSelf > * genspkt.c: Certain SndSSelf packets get marked as critical, as is done with SndSelf, > so that information like player whydead is sent as high priority. Fixes problem > where players would not get proper whydead on game end, most noticeable for > observers. You have two bugs in this patch.