On Tue, 20 Jun 2006 williamb at its.caltech.edu wrote:

> Tue Jun 20 05:44:36 CDT 2006  williamb at its.caltech.edu
>   * Adding packet priority to sndSSelf
>           * genspkt.c: Certain SndSSelf packets get marked as critical, as is done with SndSelf,
>             so that information like player whydead is sent as high priority.  Fixes problem
>             where players would not get proper whydead on game end, most noticeable for
>             observers.

You have two bugs in this patch.