On 6/20/06, williamb at its.caltech.edu <williamb at its.caltech.edu> wrote:
> Tue Jun 20 16:48:48 CDT 2006  williamb at its.caltech.edu
>   * Adding packet priority to sndSSelf
>         * genspkt.c: Certain sndSSelf packets get marked as critical, as is done with SndSelf,
>           so that information like player whydead is sent as high priority.  Fixes problem
>           where players would not get proper whydead on game end, most noticeable for
>           observers.

I noticed that when a geno happens I have to start up cilent and login
again to re-enter. All the race windows are struck out and won't allow
me to rejoin. Not sure if this is client or server issue.