On 6/20/06, williamb at its.caltech.edu <williamb at its.caltech.edu> wrote: > Tue Jun 20 16:48:48 CDT 2006 williamb at its.caltech.edu > * Adding packet priority to sndSSelf > * genspkt.c: Certain sndSSelf packets get marked as critical, as is done with SndSelf, > so that information like player whydead is sent as high priority. Fixes problem > where players would not get proper whydead on game end, most noticeable for > observers. I noticed that when a geno happens I have to start up cilent and login again to re-enter. All the race windows are struck out and won't allow me to rejoin. Not sure if this is client or server issue. Zach