On Wed, 21 Jun 2006, William Balcerski wrote: > > No, that's wrong. TedTurner-1.3.1 doesn't acutually have 20x20 ATT bitmaps, > > those are just copies of the GA bitmaps. Paradise 2000 and the old paradise > > client, which a few people still use, only has 28x28 bitmaps for ATT. > > > Hmm, if you are a Fed ATT, what bitmap does it display then (in Paradise > 2000)? Curious also, does Paradise 2000 have 32 positions for ATT, or > just 16? Just 1, like a base. It is a deathstar aka AT&T logo. There is only one ATT bitmap. It hardly seems worthwhile for different bitmaps for each race for a ship you never see. > > You are wrong. > > > Way to be tact, but eh shouldn't expect that from you. Anyways, from what I have no idea why you expect anyone to any tact with you after all you have done. > I can tell, the ship defined with and height in getships.c doesn't do a > whole lot. Torp explosion distance is still the same, regardless of how It doesn't do anything. It's a leftover xtrek artifact of when the client and server were a single program. Only xsg uses it now. It should just be removed, except that would break xsg. It should be the size of the bitmap that xsg is using. Different ship sizes is a Paradise feature that didn't make into bronco.