Hi Cliff,

Wow great feedback. I'm curious what you think of making a full
fledged 3D client using a toolkit like OpenGL? The sophistication
could obviously get very high (ray tracing, more complex game physics,
full animation) etc... and this would place a higher requirement for a
good video card, CPU speed, RAM etc. Would a 3D client be too radical
a departure or could we do a hybrid client with mainly 2D and some 3D
effects throw in for fun?