Zach wrote:

>Hi Cliff,
>
>Wow great feedback. I'm curious what you think of making a full
>fledged 3D client using a toolkit like OpenGL? The sophistication
>could obviously get very high (ray tracing, more complex game physics,
>full animation) etc... and this would place a higher requirement for a
>good video card, CPU speed, RAM etc. Would a 3D client be too radical
>a departure or could we do a hybrid client with mainly 2D and some 3D
>effects throw in for fun?
>
>  
>
I'm working with a friend on a redesign of the client from the ground up 
using Ogre.  The primary idea behind using a 3D engine is to get scaling 
and rotations for free, as well as pre-built mechanisms for a variety of 
effects.  Remember, I simply want to upgrade the presentation here, not 
alter the gameplay.  3D for 3D's sake is definitely a distraction ans 
should be avoided.

As for system requirements, the amount of processing needed for Netrek 
even in 3D would be very small compared to most 3D games out there.  
This should not be a concern except for people who are running on 
horridly (5+ years) outdated hardware.

>Zach
>
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>
>  
>