Could you also explain how client could get player position from the phaser hit message when all it passes is player name. If you have multiple "guest" logins, I don't see how you can tell which player it is strictly from passing player name. Bill On Fri, 19 May 2006, Trent Piepho wrote: > On Fri, 19 May 2006 williamb at its.caltech.edu wrote: > > > > Fri May 19 03:17:50 CDT 2006 williamb at its.caltech.edu > > * Phaser_Hit information equalization > > > > This will mess up some clients. In order to get information for phaser stats, > they attempt to parse the phaser hit warning messages. The phaser hit > message has been exactly the same for decades, in all servers, Vanilla, INL, > Paradise, Calvin, Sturgeon, etc. > > I know that the Paradise client, Ted Turner, and Paradise-2000 all do this. > > The message has the player name, that should be enough. The client can > always try to figure out the player letter from the position and name. > > _______________________________________________ > netrek-dev mailing list > netrek-dev at us.netrek.org > http://mailman.us.netrek.org/listinfo/netrek-dev > >