Could you also explain how client could get player position from the
phaser hit message when all it passes is player name.  If you have
multiple "guest" logins, I don't see how you can tell which player
it is strictly from passing player name.
Bill

On Fri, 19 May 2006, Trent Piepho wrote:

> On Fri, 19 May 2006 williamb at its.caltech.edu wrote:
> >
> > Fri May 19 03:17:50 CDT 2006  williamb at its.caltech.edu
> >   * Phaser_Hit information equalization
> >
>
> This will mess up some clients.  In order to get information for phaser stats,
> they attempt to parse the phaser hit warning messages.  The phaser hit
> message has been exactly the same for decades, in all servers, Vanilla, INL,
> Paradise, Calvin, Sturgeon, etc.
>
> I know that the Paradise client, Ted Turner, and Paradise-2000 all do this.
>
> The message has the player name, that should be enough.  The client can
> always try to figure out the player letter from the position and name.
>
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