Rado wrote: > - a system to produce "fair" clients: no cheating, no borg. Consensus is currently working just fine at keeping borgish enhancements subject to feature packeting such that a server admin can choose which features are active. Any sufficiently advanced programmer (say, 2nd or 3rd year computer science college student) can cheat. That isn't going to change any time soon for a whole number of reasons. > - a system to allow trek variants next to each other, ideally > cooperatively, but at least peacefully, no discrimination, for > people to pick their preferred way of trek fun. We have that. No metaserver currently discriminates. > For progress you need a direction, and for efficiency that should be > coordinated. Right now we have a resource shortage, not an organization shortage. We are a lean and efficient organization. I do not believe that at present we can more efficiently use the resources we have, so adding more coordination overhead than we already have is a waste of limited resources. Find me five hundred additional active players, a half dozen more game servers live, six to ten more coders, web authors, and sysadmins, and we might need some of the stuff you post about. But we aren't going to get those bodies by talking about organization and defining roles.