Anecdotally, I have experienced this same behaviour in the past.


On 6/30/07, James Cameron <quozl at> wrote:
> Michael Denison wrote:
> > Even when the server claims "2%" packet loss, every 30 seconds
> > or so my tactical will fill up with stale torps and my galactic
> > will have a giant phaser flying aorund the screen. But I can't hit
> > full update enough, because I'm told to be quiet.
> Which client is this?  What mode is it operating in?  TCP, UDP, short
> packets, or normal packets?
> Torpedo removal from screen on the normal packets is handled in either
> of two ways:
> 1.  for torpedos that don't hit anything and are not self-det'd, the
> status is set to TFREE and included in an SP_TORP_INFO packet,
> 2.  for torpedos that explode by det or hitting ships, the status is to
> to TEXPLODE in an SP_TORP_INFO packet, but the TFREE is never seen, and
> the client is required to time it.
> I suspect this might be a bug.  I wonder if it relates to Michael's
> observations.
> > Can we increase the full updates now that there is no longer a
> > load issue with modern equipment, or possibly even make them
> > automatic for clients every 10 seconds?
> We should better understand the cause.  Requesting updates is just a
> hack.  Can he provide a recording?
> --
> James Cameron    mailto:quozl at
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