On 3/17/07, Karthik Arumugham <karthik at karthik.com> wrote: > Oh yes. This ship could also not be allowed to carry armies, perhaps. > That adds another layer of frustration for experienced players, and > keeps the newbies focussed on learning how to fight and bomb initially. > > Perhaps the "I am an experienced" player checkbox could go away. > Instead, newbie mode would only deactivate automatically with rank > (new or existing), OR upon successful answering of a cluecheck > question. Although, all existing players would have to do is log in > once with a ranked character and there would be no more newbie mode > after that, even as guest. So perhaps the cluecheck workaround isn't > needed. I like this idea but how long would they not be able to bomb? Newbies seem to have a predilection for advancing in rank so they may become frustrated and leave if they see everyone else bombing and taking and they can't do so. If this is done a caveat/explanatory blurb should be given to them. > that's also why I'm against showing damage for enemy ships: it I am also strongly against this. Showing damage is a true borg feature. If 2 ships are dogfighting and both are clued it isn't that difficult to guestimate how much hull/shields/fuel the other ship has but for anyone random ship to fly by and instantly see how much damage a given ship has is truly borg. You are giving them information they'd have no other way of knowing. Zach