According to Joe a lot of new players have tried netrek in the past 6-12 months and I have noticed this myself anecdotally, but obviously we are not retaining enough of them. So this is the question we must focus on. I think we should approach this from two tracts: the server and client efforts. On the server side I think a paradise server and even a fun chaos server will help. and it would be good if they had something on the motd or login screen that made it clear that the purest form of netrek is bronco and once players learn the basics they are encouraged to play on the bronco servers. In the past having a good newbie server with bots also seemed to help. So if someone could run one again that would be good, the code is already done for that. There are also some tricks we could do with the metaserver and client to "strongly encourage" users to play on bronco servers if decline of bronco t mode becomes an issue again in light of new non-bronco servers ;-) On the client side many have talked about this in the past many times including myself but I think for the sake of the discussion it is worth repeating: must focus on better graphics that will make the tweens, teens and college students say "Wow this looks cool!" and very good 3D sound comparable to what they get in other games, this is what their expectations are and while we all realize the real strength of netrek is in its' rich strategic and team gameplay and coordination of group efforts the typical newbie will not yet appreciate this so we must put a very nice worm on the hook to lure in the fishes :) OpenGL graphics and SDL sound seem to be the way to go since their are toolkits/APIs for these which are multi-platform. Some have suggested a single client codebase and I'm not sure what the relative merits/weaknesses of that are right now but it may be something to consider. We could still have individuals responsible for different flavors of the client (something like skins) and instead of having BRMH client, COW client, XP 2006, XP Mod, MacTrek we could have Netrek Client + BRMH theme/skin, Netrek Client + Eric's mod. The newbie would be able to ideally easily switch and try different themes regardless of what platform/arch they are using. Another idea I had is to allow players to create mods (the whole borg issue would need to be considered) so that they could easily change certain things like ship types, sounds, GUI look, etc.. Modding is very popular in many games right now. I also feel whatever we do it is imperative we design a more intuitive help system and configuration system comparable to what the typical user will be used to from most major games (there are about 3 or 4 basic designs I've noticed with minor variations). One part of successful marketing it's finding out the end users/customer's expectations and meeting them. Just some things to think about. Word of mouth advertising also helps. I wonder how many regular players tell their family, friends, coworkers about it. Or if you have a blog or website mention netrek and provide helpful links. This may seem trivial but it can have a very good cumulative effect if everyone is doing it! Once we get critical mass we can get a healthy clue scene going again. As I've said in the past there is a symbiotic relationship between the two. A healthy pickup scene will fuel a healthy clue scene and vice versa. Clued netrek is the most intense, exciting and educational and once players advance to that level many will be "hooked" and be lifetime players heh. In recent years it is no coincidence that as the clue scene suddenly dropped off we saw a massive correlated drop off in pickup and many regular long time clued players decided to retire for good, and others who used to regularly play pickup now only pop in once a month or every few months. I don't want to get into a chicken or egg mode but you could also argue that the clued players lost interest because the quality of pickup had deteriorated so much (and I personally saw players express this view numerous times) and there were so few clue playing regular pickup. There decision to retire then exacerbated the problem. Since netrek has a steeper learning curve than most popular games we must recognize it will take years before a player advances from a newbie to semi-clue to clue to high clue (if they ever get that far) and I think we'd all agree that having clued players around to teach the newbies and demonstrate clued play and to test and push them is essential. So we need to also be focused on retaining clue and even luring back clue that have retired or got tired of netrek. For some their family and professional and social commitments/priorities make regular netrek prohibitive. I know some who would really like to play but have said they just can't find the time to do it. But as the old saying goes if something is really important to you then you'll make time for it. And I think the majority of clue who've stopped playing have done so for the other reasons I mentioned so there is at least a glimmer of hope of bringing them back :-) Zach