Yes and I made a similar suggestion in my long list of client/server
features that would be cool.

Zach

On 5/25/07, ChronosWS <chronosws at comcast.net> wrote:
> I've previous made a suggestion that we need to modify the metaclient and
> metaserver to allow people to register for notifications about games such
> that when enough people have registered interest in a particular game, all
> are notified and provided the option to immediately connect.  This does
> require a change to the code however, but it is not a change to the server
> code.
>
> -----Original Message-----
> From: netrek-dev-bounces at us.netrek.org
> [mailto:netrek-dev-bounces at us.netrek.org] On Behalf Of Zach
> Sent: Thursday, May 24, 2007 9:37 PM
> To: netrek-clue-games at googlegroups.com
> Cc: Netrek Development Mailing List
> Subject: Re: [netrek-dev] [netrek-clue-games] Re: Weekly Clue Game
> Announcement
>
> Good idea but will be hard to do in practice since I don't know of any
> netrek client or server mechanism that allows a sound to be played to
> all clients. Also one could have the sound muted at the OS level or be
> playing music or watching a movie that could be using the sound
> channel so they wouldn't hear it anyways. I think maybe something like
> xbiff could be coded where the client will pop up a dialog box in the
> center of the screen saying "Clue game about to begin." This shouldn't
> be too hard to implement in the clients.
>
> Zach
>
> On 5/25/07, Rickie Malgren <rebmaboss at gmail.com> wrote:
> >
> > I don't know any way of fixing the problem of games starting late, but
> > I have a suggestion on how people can get things done while waiting
> > and still be ready on time.
> >
> > When I log into a clue game, I'll idle until the game's ready to
> > start, and several people can do the same.  THE DIFFERENCE IS that the
> > person in charge of the server could write a special macro that will
> > play a one-minute, LOUD tune WHEN THE CLUE GAME IS ABOUT TO START so
> > that people will know when to get back on the computer.  That way,
> > people could get things done and know when the game is about to start.
> >
> > It's a suggestion--what do you think?
> >
> >
> > On 5/24/07, John R. Dennison <jrd at gerdesas.com> wrote:
> > > On Thu, May 24, 2007 at 11:57:26PM -0400, Zach wrote:
> > > >
> > > > As several pointed out the issue of players who will play in the clue
> > > > game hanging out on pickup servers until the last possible minute is
> > > > problematic. So we need to *encourage* them to join the clue server.
> > > > Perhaps someone can show up on pickup and use a macro to ALL to get
> > > > their attention that clue game is going to start and to please show up
> > > > on time. Another idea I had is to have the clue servers show up on the
> > > > metaservers sooner. If game time is scheduled for 22:00 EST then have
> > > > the clueservers show up on metaserver at 21:00 EST.
> > >
> > >        1)  I have been doing exactly that on pickled since the clue
> > >            games started up again.
> > >
> > >        2)  Clue server is listed on the meta 30-45 minutes prior to
> > >            game time.
> > >
> > >        3)  The primary issue, for the umpteenth time, is players
> > >            /not showing up on time/.
> > >
> > >        4)  The ones that show up late are the same ones, week
> > >            after week.  They are the semi-clue and clue players
> > >            that all should know better.
> > >
> > >
> > >
> > >
> > >
> > >                                                        John
> > >
> > > --
> > > "I'm sorry but our engineers do not have phones."
> > > As stated by a Network Solutions Customer Service representative when
> asked to
> > > be put through to an engineer.
> > >
> > > "My other computer is your windows box."
> > >                                     Ralf Hildebrandt
> > >
> > >
> >
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