On Mon, Sep 10, 2007 at 11:33:50AM -0400, cflrich at cfl.rr.com wrote: > As for #3, I didn't realize we could do j->p_dir = xxx. I've modified > the code to spin the ship around as its moving, like I've been wanting > to do. I've tried this, and it hasn't worked. Which is surprising, given that the code to point the ship at destination coordinates worked fine. In my latest patch I've commented it out until I understand it. I've also added a third layout which I've made the default. It keeps the sense of away vs home layout already implied by the ROM and FED pregame state: - the pool of players is a horizontal line of ships from left to right, centered, - the captains stand just off the line, the away (ROM) captain above the line, near their planets, the home (FED) captain below the line, - players picked move beyond the captain, in the same direction as the planets that match their pregame team. The current code in my repository has been through several runs of tests/inl-draft ... it is rather fun selecting robots, and when the draft ends they all take it out on the captains. ;-) I've not yet finished thinking about how to handle observers in the same draft sequence. -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/