Niclas Fredriksson wrote: > The team aspect of netrek is what makes it great. It's the best team game > ever made. The communication is a big part of the team aspect of netrek > and as such the netrek communication system with macros will always be > unsurpassed in efficiency simply because sending macros will always be > faster than talking and reading macros will always be faster than > listening to someone talk. > It's a good game when played well. Best team game ever is a stretch. That it is inaccessible to many in terms of entry requirements is a major problem that is forcing your "best team game ever" to disappear as each player from 1990 or so grows up to have a family or play other games (I do both - my sons and I love playing games together). New blood is minimal or non existent, and by retaining the aspects of Netrek which discourage new membership, or that prevent new membership from obtaining a level of competency which you consider "clue", it's only a matter of time before the last server is shut down for good. You keep challenging my experience - I played Netrek 10+ hours a day for probably 3 out of 5 days most weeks of the year for 4 years. Back then I had no responsibilities. I was changing the server and client source code. My father and I "broke" the reserved.c in use at my father's company as a training excercise (took all of about 15 minutes - most of which was me learning for the first time :-) ). I don't care if you are the best dog fighter in the world - your "clue" superiority is a problem. It limits your field of view, and it makes people like me want to walk away. That I haven't played more than 10 games in 5 years is evidence. Cheers, mark -- Mark Mielke <mark at mielke.cc>