On Fri, Feb 26, 2010 at 09:50:51PM -0500, Mark Mielke wrote: > > In many games, design intent is later exposed as not providing optimal > play. That's why games such as C&C will adjust the specs for units with > each patch release. Design intent does not guarantee optimal play. > Analysis of play, and careful evolution based on user feedback provides > for optimal play. A bug may or may not affect optimal play. Did you > notice the difference? The only server to see any meaningful amount of usage isn't affected; this is truly a non-issue. John -- Never, never be afraid to do what's right, especially if the well-being of a person or animal is at stake. Society's punishments are small compared to the wounds we inflict on our soul when we look the other way. -- Martin Luther King Jr. (1929-1968), civil-rights leader -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available Url : http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20100226/b64e21de/attachment.pgp