On Mon, 3 Jul 2000, James Cameron wrote: > Trent, it was discussed, I guess you missed it. The behaviour I adopted > is consistent with beaming down while at peace; are you suggesting that > a new message should be added for that condition as well? Is non-T > gameplay really that important to you? I think messages like: "Bomb out of T-mode? Please verify your order to bomb." "You may not bomb out of T-mode." "You may not bomb 3rd and 4th space planets." Show a general trend of explaining why a command failed, rather than having it mysteriously not work. > Tom, I can't envisage a situation where a real game will be disturbed by > this change. Can you elucidate please? Your input may be valuable in > assuring that the change will have negligible effect. T-mode would have > to drop before the new behaviour occurs. I've not seen many real games > where this is a problem, apart from dying pickup games, or massive net > problems during an INL game. Happened to me on continuum yesterday. 8 people managed to show up and we played for a few minutes, they neuted one of our planets, and then one of their players quit. We had a carrier on the way to take the planet back, but he just sat there orbiting the planet wondering what the hell was going on. I think that the 7 of us remaining on the server would have liked to keep on playing without t-mode, rather that sit around doing nothing. But without two teams of four, you're not allowed to play. So I quit and went to newbie where I don't have to put up with this now you can play, now you can't crap.