On Wed, 21 Jun 2006, William Balcerski wrote: > > The old paradise client works fine on bronco servers and it does > > use the larger bitmap. It's where the ATT came from originally. > > > > Tedturner does come with a 28x28 ATT bitmap, from AT.xbm in > > TedTuner-1.3.1 source. > > #define att_width 28 > > #define att_height 448 > > > Ah, I see now where that was, it's the Ind AT that is 28x28 in paradise > and Ted Turner. However, for Fed/Rom/Kli/Ori, it uses a 20x20 bitmap for > the AT. For Paradise-2000, I imagine you use 20x20 for the 32 position AT > bitmaps for Fed/Rom/Kli/Ori? But which size do you use for the Ind AT? No, that's wrong. TedTurner-1.3.1 doesn't acutually have 20x20 ATT bitmaps, those are just copies of the GA bitmaps. Paradise 2000 and the old paradise client, which a few people still use, only has 28x28 bitmaps for ATT. > I still think the default ship size should stay at 20x20. The use of > tiled bitmap sets has led to all ship art being drawn the same size. I > think every released, actively developed client today uses the tiled bitmaps. You are wrong.