My understanding of the problem is that the client will let them play,
but if they are idle for more than 30 seconds then the server ghostbusts
them.

You don't know that the ghostbust (that you observe as another player or
observer slot) is seen by the MacTrek user as a serious bug.  You will
get the same evidence on a server if they close the application.  My
guess is that those 30 instances represent maybe 20 deliberate quits.

Even if it is the activity timeout, so what?  They left the application
alone on screen and did nothing.  What the application does next is
critical to the user's perception.

The good thing about a major bug is that it lets you release 1.3.1 or
1.4 quickly.  It is an opportunity.

-- 
James Cameron    mailto:quozl at us.netrek.org     http://quozl.netrek.org/