> Here's a specification written from the source: > > The use of the ping packets within the Netrek protocol is > mandatory, as > follows: > > 1. the client must send CP_PING_RESPONSE with a pingme value set > to 1, > after it receives the SP_LOGIN with accept set to 1. > > 2. on receipt of CP_PING_RESPONSE with pingme set to 1, the server > will > send SP_PING packets to the client based on etc/sysdef configuration, > > 3. when the client receives an SP_PING packet, it must send a > corresponding CP_PING_RESPONSE packet in reply. > > Failure to do either 1 or 3 results in disconnection once the > player is > idle for a time. The time is dependent on the ghostbust interval > timer, > which is currently about 30 seconds, and the ping interval set by > etc/sysdef. > which is what happens, i;ve implemented it and am testing it right now. stay tuned.... regards C