On Mon, Aug 21, 2000 at 04:52:13PM -0700, Trent Piepho wrote:
> > 
> > Probably not, but p_hist.enemy_team only needs to be set during t-mode
> > changes for each player.  There isn't a significantly better place to put
> > it.  Also, there are a couple of other places where stats are updated
> > within the networking functions.
> 
> Does it need to go in ntserv or daemonII?  If it could go in daemonII it would
> make sense to put it with all the other t-mode change code, like the scummer
> check, the "A dark mood.." messages, etc.

There is another setEnemy() call in enter.c  It would probably be better to
leave both calls in ntserv for consistency, but moving them to daemonII
shouldn't have any effect as long as there are no race conditions.

-- 
Dave Ahn | ahn at vec.wfubmc.edu | Wake Forest University Baptist Medical Center

When you were born, you cried and the world rejoiced.  Try to live your life
so that when you die, you will rejoice and the world will cry.  -1/2 jj^2