Netrek will never die. Zach On 5/30/07, mark at mark.mielke.cc <mark at mark.mielke.cc> wrote: > On Wed, May 30, 2007 at 05:27:16PM +0200, Rado S wrote: > > > - Provide players with the functionality they want, which is to > > > join a game (ANY game) in the style of their liking, NOT just to > > > join a game on a particular server. As developers, we must > > > understand how to separate concerns, not expect players to do it. > > But you have to change some stuff for either way. > > I don't mean to give up on your ideal solution. > > I'm merely suggesting that while waiting for it the other solution > > could be easier to put into action and cover the time until the > > ideal solution works, since the code is already there (in some way). > > Frankly - I'm surprised there are enough players at most times during > the queue to fill *one* queue. :-) > > At what point is Netrek dead? :-) > > Cheers, > mark > > P.S. Please don't hurt me for my blasphemy. > > -- > mark at mielke.cc / markm at ncf.ca / markm at nortel.com __________________________ > . . _ ._ . . .__ . . ._. .__ . . . .__ | Neighbourhood Coder > |\/| |_| |_| |/ |_ |\/| | |_ | |/ |_ | > | | | | | \ | \ |__ . | | .|. |__ |__ | \ |__ | Ottawa, Ontario, Canada > > One ring to rule them all, one ring to find them, one ring to bring them all > and in the darkness bind them... > > http://mark.mielke.cc/ > > > _______________________________________________ > netrek-dev mailing list > netrek-dev at us.netrek.org > http://mailman.us.netrek.org/mailman/listinfo/netrek-dev >